EE and BT Sport unveiled pioneering uses of 5G which re-imagine the experience of watching and performing sports, dance, music and theatre through virtual, augmented and mixed reality applications.

Using everyday devices such as smartphones, tablets and TVs, as well as the latest augmented reality (AR) headsets, the new prototypes enable users to take control and engage in an event from any angle of their choosing.

For example, rugby fans can take the experience of being at a match or event to previously unmatched levels with real-time, data-rich AR insights such as ball trajectories and kick distances. Boxing fans can bring fight nights into their own living room with highly immersive holographic videos which puts them up close to the boxers as they fight. Meanwhile, dancers, musicians and other artists can remotely demonstrate, teach and engage with students and fans using EE’s 5G network to provide real-time interactive experiences.

The prototypes were the first outputs from an EE and BT Sport-led project, 5G Edge-XR, which demonstrates how the potential of EE’s 5G network, paired with cloud graphics processing units, can enable consumers to view events in a range of new, highly immersive ways. 5G Edge-XR is supported by The Department of Digital, Culture, Media & Sport (DCMS), The Grid Factory, Condense Reality, DanceEast, Salsa Sound and The University of Bristol.